Here are all the songs I have released so far. A couple of songs are under a contract and cannot be released here. Numerous other songs reside on my hard drive as well, but they are unfinished, so they shall remain where they belong. :) The songs are sorted in a chronological order by release date.

An asterisk (*) in the song length means the song is has multiple parts, and the number represents the total length of the song. To access all the parts of a multi-part song, the file must be played with a tracker or XMPlay.

PLEASE NOTE: All the songs on this page are freeware unless otherwise specified. They may be freely distributed in unmodified form for personal enjoyment. The author retains the copyright to these songs. If you want to use the previously commercially unused songs in your own commercial or non-commercial production, please contact the author first.

The best and easiest way to play any and all of these song files is XMPlay (Windows only).

Song name

File

Year

Length

Comment

Samurai Ghost

MP3 (4.9M) Ogg (3.6M)

2005

5:36

An ambient, ethereal song that was used in the TMDC 2005 invitation demo. FL Studio.

Instant Rejection

MP3 (3.6M)

2005

3:03

This song partook in the Assembly 2005 instumental competition. Made it to the finals, placed 11th out of 15 entries. KMFDM style breakbeat synthmetal. Made with FL Studio.

Legacy of Rust

MP3 (3.7M)

2005

03:12

Another aggressive and energetic synthmetal song, dedicated to people who began to crave more when they heard They Crave (see below). FL Studio.

Hamster Ball Gold

IT.zip (1.9M) MO3.zip (258k)

2004

17:04*

An extended music suite for Hamster Ball Gold (coming soon from Shockwave), a zany action game by Raptisoft. Uses DiretX effects. This version contains three extra tracks in addition to the original Hamster Ball music.

Beyond the Network

IT.zip (4.0M) MO3.zip (328k) MP3 (41M) Ogg (41M)

2004

41:01*

The musical suite composed for Bejeweled 2, a sequel to the popular PopCap game. The music is also a sequel to the original Network (which you can find below). 40 minutes of 80's style synth-ambient music. Contains multiple parts. Note: the track is long, so the MP3 / OGG downloads are huge. Copyright PopCap Games. Do not use in other productions.

They Crave

MP3.zip (3.9M)

2004

3:18

Rob Zombie style synth-metal. Somewhat similar to Cannon Angel. Made with FL Studio.

Past the Chase

MP3.zip (4.4M)

2004

3:53

Electro-pop. My first fully finished FL Studio song.

Hamster Ball

IT.zip (1.7M) MO3.zip (137k)

2004

13:49*

A music suite for Hamster Ball, a zany action game by Raptisoft (released thru RealArcade). Uses DiretX effects. Contains multiple parts.

Bookworm

IT (1.9M) MO3 (215k)

2003

7:20*

A multi-part musical suite for the PopCap game Bookworm. Copyright PopCap Games. Do not use in other productions.

Deep in Her Eyes Remake

IT.zip (2.1M) MO3 (165k)

2003

3:07

This is a remake of Deep in Her Eyes using higher quality samples and DirectX effect. Made for Assmebly 2003.

Rama Gardens v1.5

IT.zip (3.6M) MO3 (278k)

2003

4:45

This is a remake of Rama Gardens, using high quality samples and DirectX audio effects. Made for Assembly 2003.

The Goblin Returns

MP3 (3.5M) OGG  (3.4M) IT.zip (7.4M) MO3 (881k)

2002

2:58

The goblin makes his return in this cartoony orchestral piece. The song won the Assembly 2002 instrumental music competition. More melodic and less slapsticky than its predecessor. Goblin voices performed by Nitro / Trauma. This is the final version (the compo version didn't have the voices yet)

Codename Silver

IT (3.0M) MO3 (300k)

2002

15:49*

The suite of music I created for the shareware game Codename Silver. Hans Zimmer wannabe bombastic action movie music. Multiple parts within one song file (see song comments for details). Playable with XMPlay. Copyright Nerlaska Games. Do not use in other productions.

Quality Time - Big Money Mix

IT (382k)

2002

12:27*

An old song I never released, now renovated and expanded for use in the PopCap game Big Money. Groovy jazz/lounge sort of music with different variations for different parts of the game (described in the song's Comments section). Copyright PopCap Games. Do not use in other productions.

Amazonas - Dynomite Mix

IT (200k)

2002

10:14*

A multi-part song created for PopCap game Dynomite, based on the original Amazonas. Additional parts must be accessed thru the tracker's order list or with XMPlay. Copyright PopCap Games. Do not use in other productions.

Hold Me

MP3 (3.7M)

2002

3:58

 Disturbingly retro industrial electronic. Several animals were harmed during the production of this song - somewhere. Buzz Tracker.

Seven Seas

IT (310k)

2001

4:23*

The custom-made music track for the PopCap game Seven Seas. This song contains multiple parts that can be accessed thru the pattern list in the tracker. Copyright PopCap Games. Do not use in other productions.

Corruptor

MP3 (4.3M)

2001

4:33

Live like a machine - Die like a machine. Buzz Tracker.

Alexa's Theme

MP3 (2.8Mb)

2000

2:56

A tranquile new age melody with a fantasy theme. My contribution to the Merregnon soundtrack project. Created with Buzz Tracker.

Raining in Warszawa

MP3 (3.5M) BMW (46k)

2000

3:46

Ambient synthpop, blending Tangerine Dream and demoscene influences. Buzz Tracker.

Chateaubriand

MP3 (2.9M) BMW (11k)

2000

3:03

Simple ambient trance with some melody. My first Buzz song.

Corpus Magna

MP3 (1.1M)

2000

1:07

Short, dramatic organ song.

Razorback (original)

IT (919k) MP3 (3.8M)

1999

4:00

Industrial breakbeat techno-rock. Released with the Return to Stage 9 musicdisk. An upgraded version of this song is used in Unreal Tournament. (That version is under contract and cannot be freely distributed by me. sorry.)

Cannon Angel

IT (930k) MP3 (5.2M)

1999

5:41

Melodic industrial rock. Released with the Return to Stage 9 musicdisk.

Fourth Symmetriad

IT (80k)

1998

4:22

A chip song which extensively used and demonstrated the (back then new) Impulse Tracker filters. This song was meant to be released in Music & Computers magazine, but wasn't, because the magazine got cancelled.

The Alchemist

IT (442k)

1997

3:44

Fantasy music with both dramatic and relaxing parts. My Music Contest 5 entry. Didn't make it to the top 20 though. I found out that people consider this song a rip-off because it sounds very similar to the Korg Trinity demo song "Sorcerer". I finally heard “Sorcerer” in March 2005 (kind thanks to Nate Miller for providing a link), and I'm stunned at the similarities in some elements of the songs, let alone the name. Yet I swear this is just a coincidence.

Autonomus

S3M (57k)

1997

1:55

Another little chip song, released with the Emissions #3 music disk. The song also makes a brief appearance in the intro of the PopCap game Bejeweled. The song name may be mis-spelt, but it's a tribute to Star Control 1. :)

Revenge of the Cats

IT (623k) MP3 (4.2M)

1997

4:52

Hyperactive techno-rock. Used in a freeware game called GL Tron

The Occasion

IT (1.5M)  MP3 (3.8M)

1997

4:01

Speedy ambient / breakbeat mish-mosh made out of samples from Casio CZ-101. Also available in the Opportunity CD.

Catch that goblin!!

S3M (482k) MP3 (1.8M)

1995

1:54

Cartoony orchestral slapstick, Danny Elfman / Spike Jones style. Won the Assembly'95 multichannel compo

He Has No Face

S3M (201k)

1995

3:10

Synth pop. The Assembly'95 invitation dentro song. Also featured in the game Alchemy from PopCap.

Second Reality (Skaven)

S3M (391k)

1994

7:59

Skaven's orchestral style music from the Second Reality demo (the techno in the demo was made by Purple Motion). Non-stop version (the original was in two parts).  A part of this song, remixed, is also used in the Final Reality soundtrack.

Mosquito

S3M (29k)

1994

1:55

A mellow little chip tune.

Network

S3M (161k)

1994

6:52

Ambient kraut 80s style synthesizer song with several interlaced parts. An attempt at "something different". Was in the Cromatiks 2 music disk. The song also appears in a puzzle game from PopCap called Bejeweled.

The Night of the Cats

S3M (278k)

1994

2:30

Jazz/Blues sort of music. Competed in the Assembly'94 (didn't make it to the Top 15)

Not For kids

S3M (185k)

1994

4:12

Light synthpop. Supposedly used in the Corruption diskmag

Omniphilia

S3M (144k)

1994

4:45

Energetic techno/dance style music. 2nd in the series. Used in the PopCap game Dynomite.

Data Jack

S3M (177k)

1994

4:10

Cyberpunk-themed techno/dance style music. 3rd in the series. The song appears in PopCap's game Bejeweled.

Deep in Her Eyes

S3M (349k)

1994

3:07

The Assembly'94 Invitation Dentro music, 2 parts (#2: *1:09), the latter used in the end of the dentro.

War in the Middle Earth

S3M (281k)

1994

4:48

Tolkien-inspired hard rock song

InvTro'94 music

S3M (58k)

1994

2:12

The Assembly'94 pre-invitation intro music (not used)

Mercury Rain

S3M (178k)

1994

4:18

Minimalistic techno / ambient. IMO better structured than most of my other songs.

SplatFest IntroMusic

S3M (155k)

1994

2:02

A naff little intro song, used in the SplatFest (an old local paintball happening) invitation intro.

Ice Frontier

S3M (237k)

1993

2:06

Power pop. The Assembly'93 multichannel compo winner. An excellent remix of this song made by Necros/FM also available.

Rama Gardens v1.1

S3M (180k) 

1993

4:45

Energetic techno/dance style music. 1st in the series.

Suzy's Grease Pit

S3M (121k)

1993

1:45

A truly annoying butt-rock song. Thematically inspired by "Blah Blah Cafe" and sound-wise inspired by Rob Hubbard's Indianapolis 500 soundtrack.

Mangrove

S3M (205k)

1993

2:38

Rhythmic pop / ethno with a peculiar flavor.

IntroMusic II

S3M (84k)

1993

1:51

The Waite Group Press(R) commercial intro song, based on The Party 1992 intro song (I was asked to do so).

Party 1992 Intromusic

S3M (91k)

1992

1:47

The Party 1992 invitation intro song.

Captured Sun

S3M (290k)

1992

3:36

Traditional power synth pop

Heavy Gargoyle Theme

S3M (104k)

1992

0:34

A heavier tongue-in-cheek remix of the song Audchar Gargl Zenmur in Ultima VI.

Amazonas

S3M (154k)

1992

2:43

Light ethnic sort of synth pop. This song was later re-vamped into the Dynomite soundtrack (see above).

Unreal Symphony

S3M (172k)

1992

7:40

Pseudo-orchestral music in 7 parts. Used in the Unreal megademo.

Lavender Hill

S3M (129k)

1992

3:19

Pseudo-orchestral song. Used in the Unreal megademo. This is a longer version.

Crystal Dragon

S3M (264k)

1992

2:11

A heavy-ish medieval ballad style piece

Saint

S3M (101k)

1992

1:06

Medieval ballad style song.

Id

S3M (251k)

1991

2:23

Peculiar, oppressive 80s industrial style song

Okta-Xy-Geen

S3M (393k)

1991

5:08

An old, mushy, Uncle Tom/Captain influenced synthpop song. Among my first in ST3.